Category Archives: EDTC0560

COI & TDT

Community of Inquiry and Transactional Distance Theory As a learner in an online course facing over 400 unread discussion posts, I feel the isolation discussed in TDT and a lack of social presence. We have a good deal of text … Continue reading

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COI: Social Presence & Oral Communication

Community of Inquiry (COI) Upon a reread of COI, it was evident that the technology is one component of establishing COI, but it’s also about building in the engagements using technologies in online course design. What struck me is that social presence … Continue reading

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Adaptive Learning: Developing & Emerging Technologies

As part of  participating in EDTC 0560: Using Technology for Teaching and Training, we developed a group project on Future Trends in Educational Technology. My group chose Adaptive Learning. This is part 2 of my research on Developing and Emerging Adaptive Technologies. … Continue reading

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Adaptive Learning Technologies

As part of  participating in EDTC 0560: Using Technology for Teaching and Training, we developed a group project on Future Trends in Educational Technology. My group chose Adaptive Learning. This is part 1 of my research on Adaptive Learning Technologies. Where … Continue reading

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Edtech Trends

Out of the trends discussed by Kelly, these receive a significant amount of “buzz”. They are discussed frequently on Twitter, referenced in NMC Horizon Reports and in EDUCAUSE publications. Competency-Based Education Virtual Reality (VR) Data Analytics and Machine Learning Accessibility … Continue reading

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Working with a Framework and Feel

As Bates writes “Media selection does not happen in a vacuum” and media selection is only part of the overall framework of course design. (Bates, 2015). And frameworks like SECTIONS provide a model for the evaluation and selection of media … Continue reading

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Designing EdTech Poster with Canva

My Enhancing with EdTech poster for Assignment5: Educational technology proposal for enhancing the Fundamentals of Game Design and Development course was built using Canva with a modification of ‘Why do we needa business plan?’ template. The logos were edited using Pixlr. Enhancing Game Design with Educational Technology … Continue reading

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Accessible Content and Accessible Tools

There are two key components to the World Wide Web Consortium’s (W3C) Web Accessibility Initiative (WAI): content and tools. Most of the tools we used or were exposed to in this course are quite accessible. UM Learn (D2L), for example, passed … Continue reading

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The Importance of Accessible Content & Technologies

About one fifth of the population of the USA reports living with a disability, which includes visual, auditory, motor, and cognitive disabilities  And most of us will live with a temporary disability at some point in our lives (i.e. broken arm, … Continue reading

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Digital Tools: Bates v UNSW

Bates provides two forms of media that New South Wales does not discuss: Virtual Worlds and Multi-Player Games. Both are identified as Social Media, a sub-category of Computing, or, as Social Learning Environments. Second Life is a Virtual World that … Continue reading

Posted in Digital Storytelling, Echo 360, EDTC0560, Games, Simulations, Social Media, Virtual Worlds | Tagged , , , , | Leave a comment