Category Archives: Augmented Reality (AR)

Augmented Reality (AR)

At the Canadian Museum for Human Rights (CMHR), we started some early prototypes using augmented reality (AR). The mobile app features the use of AR from the tower using a panoramic and a 3D model of the Truth and Reconciliation Commission (TRC) Bentwood Box containing … Continue reading

Posted in Augmented Reality (AR), EDTC0560, Mobile, Mobile Technologies, Museums | Leave a comment

What did Bates miss?

Mobile Bates provides us with Computing, which Mobile shares affordances with, and Social Media as a subcategory, which Mobile serves as platform for, but Mobile offers potentials that Computing doesn’t cover, and Social Media’s potential is better realized on Mobile. Instagram is designed for Mobile. … Continue reading

Posted in Augmented Reality (AR), Civilization, Digital Game-Based Learning (DGBL), EDTC0560, MineCraft, Mobile, Pokémon Go, Virtual Reality (VR) | Leave a comment

VR, AR, Drones, Robots & Web 3.0

Augmented and Virtual Reality Game developers are banking on VR. AR is far less expensive and far easier to develop, but VR is more immersive. Pokémon Go is built on a previous game’s GPS and AR engines. VR is in … Continue reading

Posted in Artificial Intelligence (AI), Augmented Reality (AR), Drones, EDTC0560, Museums, Telepresence Robots, The Internet of Things, The Semantic Web, Virtual Reality (VR), Web 1.0, Web 2.0, Web 3.0 | Tagged , , , , , , , , , , , , , , , | 1 Comment

Upcoming Trends

The gaming industry is a pioneer in VR and banking on it. With the release of Playstation’s VR it has already gone mainstream. Google cardboard is a very inexpensive way to access VR with a smart phone. Augment Reality (AR) … Continue reading

Posted in Artificial Intelligence (AI), Augmented Reality (AR), New Media Consortium (NMC), The Semantic Web, Virtual Reality (VR), Wearable Technology, Web 3.0 | Tagged , , , , , , | Leave a comment